Aug 03, 2009, 06:42 PM // 18:42
|
#1
|
Academy Page
Join Date: Jan 2008
Location: Toronto, ON
Guild: Has Won A Battle In The [HoH]
Profession: W/
|
Tormented Weapons
We all know about these fancy looking overrated items. They cost alot, and make you feel rich. Best of all they're purple
"These weapons were recovered from the Margonites, but I am afraid their influences began warping the weapons into unnatural forms and corrupting the very steel from which they were forged. I desire to see them turned against those that sought to use them, but these weapons will be dangerous in the hands of those unable to control the power within. I cannot hand them over to just any Lightbringer. If you bring me an Armbrace of Truth from within these realms, I will know you have found one of my fallen brethren and earned their trust through your deeds."
~Deacon of Whispers
I don't see any power besides the ability to look good/rich, but that doesn't help my Margonite slaying in any way possible.
So, make some ridiculous quest to gain exclusive mods for Tormented weapons only.
Some of my ideas were:
To have cooler skins than the standard tormented weapons (xD)
-1 HP regen to increase the maximum damage range (you're stronger but
you're corrupted thus slowly dying)
+1 HP regen mod, -30HP
50% more damage (could scale it down...) against Margonites
So in the end
Pros:
Cooler weapon skins
Actually having a reason to get Tormented weapons
Easier PvE
Not too over-powered buffs (because of the negative effects)
New "fun" quest to do
Cons:
Scythes would do even more damage than normal
Screws up things in PvP
Inflates the prices of Tormented weapons (I would assume)
What do you guys think?
|
|
|
Aug 03, 2009, 06:48 PM // 18:48
|
#2
|
Academy Page
|
Quote:
Originally Posted by xSifox
Easier PvE
|
lol.
Anyway, This idea seems too complicated and not very useful. The mods wouldn't be better than regular mods and too situational. +dmg vs margonites isn't needed anyway, especially with the bonus you already get from Lightbringer.
|
|
|
Aug 03, 2009, 06:54 PM // 18:54
|
#3
|
Wilds Pathfinder
Join Date: Mar 2009
Location: Ontario,Canada
Guild: 聖光麒麟
Profession: W/
|
But wait the whole point of tormented weapons are to make u look rich. Pfft Margonite slaying, you mean buying a campaign run right?
But i guess for one of your ideas to make it have cooler skins...maybe to make them dye able?
|
|
|
Aug 03, 2009, 06:56 PM // 18:56
|
#4
|
Academy Page
Join Date: Jan 2008
Location: Toronto, ON
Guild: Has Won A Battle In The [HoH]
Profession: W/
|
Quote:
Originally Posted by talon994
But i guess for one of your ideas to make it have cooler skins...maybe to make them dye able?
|
That works.
But still, refering to what the Deacon says, I still don't see the great ultimate power in the tormented weapons. :P
|
|
|
Aug 03, 2009, 08:21 PM // 20:21
|
#5
|
Forge Runner
|
You obviously never heard of role playing, have you?
|
|
|
Aug 03, 2009, 08:36 PM // 20:36
|
#6
|
Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
|
He never said they where powerful, he said that they where corrupting, and thus you need to prove you can overcome it by conquering the DoA.
|
|
|
Aug 03, 2009, 08:42 PM // 20:42
|
#7
|
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
|
They're just weapons that were twisted do to the margonites touch, it doesnt mean that they have super powers.
They are fine as is, i'd rather see the anet team worry about stuff that actually matters.
|
|
|
Aug 03, 2009, 09:28 PM // 21:28
|
#8
|
Krytan Explorer
Join Date: Jun 2009
Profession: R/
|
How about they get a second inscription slot, but the second inscription has to be a special tormented inscription. Some ideas:
Damage +20% (while health is below 0%)
Damage +15% (damage -15% while attacking)
Damage +20% (vs. Dead foes)
Damage +20% (vs. Allies)
Energy +5 (while Dead)
Halves casting time of spells (Chance: 0%)
Armor +10 (vs. Armor-Ignoring damage)
|
|
|
Aug 03, 2009, 10:07 PM // 22:07
|
#9
|
Ascalonian Squire
Join Date: Feb 2009
Guild: Moar skills when drunk [burp]
Profession: E/
|
Quote:
Originally Posted by Ugh
How about they get a second inscription slot, but the second inscription has to be a special tormented inscription. Some ideas:
Damage +20% (while health is below 0%)
Damage +15% (damage -15% while attacking)
Damage +20% (vs. Dead foes)
Damage +20% (vs. Allies)
Energy +5 (while Dead)
Halves casting time of spells (Chance: 0%)
Armor +10 (vs. Armor-Ignoring damage)
|
^brilliant
/12chars
|
|
|
Aug 03, 2009, 10:09 PM // 22:09
|
#10
|
Wilds Pathfinder
Join Date: Mar 2007
Location: California
Guild: [Vr]
Profession: E/Me
|
Quote:
Originally Posted by xSifox
50% more damage (could scale it down...) against Margonites
|
see demonslaying.
|
|
|
Aug 03, 2009, 10:20 PM // 22:20
|
#11
|
The Greatest
Join Date: Feb 2006
Profession: W/
|
No. We don't need too make Guild Wars a game where the richer you are, the more effective you're going to be. Gear hasn't made a difference since release, and it really doesn't need to be changed 4 years into the game.
|
|
|
Aug 03, 2009, 10:37 PM // 22:37
|
#12
|
Academy Page
Join Date: Jan 2008
Location: Toronto, ON
Guild: Has Won A Battle In The [HoH]
Profession: W/
|
Quote:
Originally Posted by Shrivelling Fire
^brilliant
/12chars
|
I second that.
Note the extra damage though
Quote:
They're just weapons that were twisted do to the margonites touch, it doesnt mean that they have super powers.
|
...the power within...
I think that means it has some sort of power
Quote:
You obviously never heard of role playing, have you?
|
Indeed I have, but the roleplaying would make much more sense if the weapons do what they're said to (besides look pretty)
Quote:
No. We don't need too make Guild Wars a game where the richer you are, the more effective you're going to be. Gear hasn't made a difference since release, and it really doesn't need to be changed 4 years into the game.
|
Not everyone buys their tormented items though. This is just an idea, I'll love to see any NEW (not grinding old missions) content.
|
|
|
Aug 03, 2009, 11:09 PM // 23:09
|
#13
|
Academy Page
Join Date: May 2009
Guild: Alliance Of Fides [AoF]
Profession: W/D
|
i dont understand this at all tormented weps are ugly...
|
|
|
Aug 03, 2009, 11:16 PM // 23:16
|
#14
|
Academy Page
Join Date: Jan 2008
Location: Toronto, ON
Guild: Has Won A Battle In The [HoH]
Profession: W/
|
Quote:
Originally Posted by Demonlord Matt
i dont understand this at all tormented weps are ugly...
|
That's why I want to give them good-looking skins :O
|
|
|
Aug 03, 2009, 11:41 PM // 23:41
|
#15
|
Lion's Arch Merchant
Join Date: Oct 2008
Location: Plymouth, Uk
Guild: [TPoN]
Profession: A/P
|
Quote:
Originally Posted by Kerwyn Nasilan
He never said they where powerful, he said that they where corrupting, and thus you need to prove you can overcome it by conquering the DoA.
|
How About Charecters Cant Actually Weild Tormy Weapons / Offhands Until They Have Completed DoA Then?
Makes More Sense To Me
Markus.
|
|
|
Aug 04, 2009, 12:05 AM // 00:05
|
#16
|
Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
|
Quote:
Originally Posted by Arkantos
No. We don't need too make Guild Wars a game where the richer you are, the more effective you're going to be. Gear hasn't made a difference since release, and it really doesn't need to be changed 4 years into the game.
|
Seconded. If people have issues /w what the Deacon says, then by all means petition for Anet to change his dialogue.
It's not worth damaging one of the core principles of GW over this. (GW2 will do plenty of that.)
|
|
|
Aug 04, 2009, 12:59 AM // 00:59
|
#17
|
Krytan Explorer
Join Date: Dec 2006
Location: Texas
Guild: [clap]
Profession: E/
|
I'd be pleased with anet changing all the skins except for the shield.
And they could make tormented weapons pve only i guess if they made them stronger.
But it's just too much effort for too little payback.
|
|
|
Aug 04, 2009, 02:27 AM // 02:27
|
#18
|
Grotto Attendant
Join Date: Aug 2007
Location: Canada
|
I only care if it makes tormented weapons accessible to me in regular gameplay (ie some mission I can do with my H/H team, instead of the excessive pugging required in DoA). I'm an "everyman" gamer in GW - I don't get the expensive, rare skins, those require obsessive amount of farming or DoA or power trading. I get what's available to people like me, who play the game for fun.
If so, sure, /signed, neat idea. Otherwise, doesn't matter to me.
|
|
|
Aug 04, 2009, 02:49 AM // 02:49
|
#19
|
Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
|
This is stupid, if you arent rich enough to get 45 ectos for an armbrace, go farm them instead of saying shit here. The whole "These weapons were recovered from the Margonites, but I am afraid their influences began warping the weapons into unnatural forms and corrupting the very steel from which they were forged. I desire to see them turned against those that sought to use them, but these weapons will be dangerous in the hands of those unable to control the power within. I cannot hand them over to just any Lightbringer. If you bring me an Armbrace of Truth from within these realms, I will know you have found one of my fallen brethren and earned their trust through your deeds."
~Deacon of Whispers
merely means that once you have killed Malayx, the king/leader of the Margonites after Abaddon had fallen, you gained experience and strength, so that now you are strong enough to wield Margonite Weapons(Torment Weapons). The logic being that once you killed the best and strongest of all the Margonites, you have obtained the strength to wield an ordinary Margonite Weapon(Torment Weapons). To add a Margonite-Slaying boost for these with Torment Weapons is simply pointless, there is just no point in adding one, DoA is fine the way it is.
|
|
|
Aug 04, 2009, 03:38 AM // 03:38
|
#20
|
Forge Runner
|
Quote:
Originally Posted by AKB48
DoA is fine the way it is.
|
Correction: DoA is dead and is horribly broken in HM.
That said, Torment Wes aren't. But I wish there were better reasons to kill Mallyx. All of his greens but the max-bananna scythe suck.
And I love DoA, so I really wish for better reasons to group.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:21 AM // 09:21.
|